section_recover: per-rip handler scorecard + Bisect leads the scouts
Scorecard (ephemeral, reset each pass, no persistence): grades every handler by recovery rate (bytes/sec). run_handlers orders handlers best-first by that rate; an untried handler ranks top so each is calibrated once, then the ranking narrows to the winners. Logged at pass end (phase=scorecard) so the operator sees which handler is pulling the weight on this drive/disc and which is a dud. Tier 0 scouts are now [Bisect, Jump, Linear-fast x2], scorecard-ordered. Bisect leads because probing a range's MIDDLE lands on a readable island in one read, where Jump (linear from the front, big skip) can grind the dead front or overshoot a small range entirely. The scorecard confirms or overturns that order with real per-disc data.
This commit is contained in:
+28
-24
@@ -59,7 +59,8 @@ use crate::io::pipeline::{Flow, Sink};
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use super::mapfile::{self, MapStats, Mapfile, SectorStatus};
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use super::section_recover::{
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Bisect, HandlerCtx, HandlerOutcome, Jump, Linear, RecoverySink, SectionHandler, run_handlers,
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Bisect, HandlerCtx, HandlerOutcome, HandlerScoreboard, Jump, Linear, RecoverySink,
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SectionHandler, run_handlers,
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};
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/// Wall-clock budget one recovery handler gets on a section before the chain
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@@ -746,6 +747,10 @@ struct PatchCtx<'a, 'o> {
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total_bytes: u64,
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decrypt_is_aacs: bool,
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state: PatchLoopState,
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/// Per-rip handler scorecard: grades handlers by recovery rate so the
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/// coordinator runs the winners first and lets duds fall back. Reset per
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/// pass (ephemeral, no persistence).
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scoreboard: HandlerScoreboard,
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}
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impl PatchCtx<'_, '_> {
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@@ -834,30 +839,28 @@ impl PatchCtx<'_, '_> {
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// itself via its `fast` flag.
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self.reader.set_speed(0xFFFF);
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// Tier 0: the fast handlers only — sweep the readable bulk of EVERY range
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// before any slow grind. Tier 1: slow deep-recovery + bisect on what tier
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// 0 left. Adding a recovery idea is one more entry in the right tier (#55).
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// Tier 0 = FAST scouts, ordered best-first by the rip scorecard (see
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// run_handlers). Bisect leads by default because probing the MIDDLE of a
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// range finds a readable island in one read, where Jump has to grind the
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// dead front to reach it; Jump then blows through large dead runs, and
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// the fast linear sweeps mop up. The scorecard re-orders these as it
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// learns which one is actually winning on THIS disc. Tier 1 = slow deep
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// recovery on the small residue tier 0 leaves.
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let mut handlers: Vec<Box<dyn SectionHandler>> = if tier == 0 {
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// Tier 0 = a SINGLE fast scout (Jump only). It streams the big
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// readable wins back and skips dead runs in seconds — so the pass
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// sweeps every range fast, recovers the recoverable bulk largest
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// first, and converges to the small genuine-dead residue instead of
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// spending 3 handlers × 60 s grinding every dead fragment. Order of
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// recovery is exactly big-wins → smaller → smallest, then grind.
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vec![Box::new(Jump)]
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vec![
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Box::new(Bisect),
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Box::new(Jump),
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Box::new(Linear {
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reverse: true,
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fast: true,
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}),
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Box::new(Linear {
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reverse: false,
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fast: true,
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}),
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]
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} else {
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// Tier 1 = deep recovery on the (now small) residue: fast full-batch
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// mop-up of anything Jump stepped over, then slow deep-recovery reads,
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// then Bisect for readable islands inside a mostly-dead chunk.
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vec![
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Box::new(Linear {
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reverse: true,
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fast: true,
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}),
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Box::new(Linear {
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reverse: false,
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fast: true,
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}),
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Box::new(Linear {
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reverse: true,
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fast: false,
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@@ -866,7 +869,6 @@ impl PatchCtx<'_, '_> {
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reverse: false,
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fast: false,
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}),
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Box::new(Bisect),
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]
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};
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@@ -911,7 +913,7 @@ impl PatchCtx<'_, '_> {
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decrypt_is_aacs: self.decrypt_is_aacs,
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tick: Some(&mut tick),
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};
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run_handlers(&mut ctx, &mut handlers, bad, |_bad| {
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run_handlers(&mut ctx, &mut handlers, bad, &mut self.scoreboard, |_bad| {
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now_ptr() + std::time::Duration::from_secs(PER_HANDLER_BUDGET_SECS)
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})
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};
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@@ -1231,8 +1233,10 @@ impl Disc {
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total_bytes,
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decrypt_is_aacs,
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state: PatchLoopState::new(bytes_good_before, total_bytes, initial_batch, work_total),
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scoreboard: HandlerScoreboard::default(),
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};
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ctx.run(&bad_ranges)?;
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ctx.scoreboard.log();
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let PatchCtx { state, .. } = ctx;
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// Drain the consumer thread: drop tx, wait for `close` to run
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+93
-18
@@ -420,7 +420,6 @@ impl SectionHandler for Jump {
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for (rp, rl) in snapshot {
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let mut off = 0u64;
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let mut consec_fail = 0u32;
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let mut jump = JUMP_BASE_BYTES;
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while off < rl {
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if ctx.halted() {
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return HandlerOutcome::Halted;
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@@ -435,19 +434,22 @@ impl SectionHandler for Jump {
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ReadHit::Good => {
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bad.remove(pos, span);
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consec_fail = 0;
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jump = JUMP_BASE_BYTES;
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off += span;
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}
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ReadHit::Bad => {
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consec_fail += 1;
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if consec_fail >= JUMP_AFTER_FAILS {
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// Sustained dead run — skip ahead (sector-aligned so
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// the walk stays batch-aligned) and escalate the next
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// jump. The skipped span stays bad for Bisect / a
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// later handler to pin the boundary.
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let step = (jump / SECTOR).max(1) * SECTOR;
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off = (off + step).min(rl);
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jump = jump.saturating_mul(2).min(JUMP_CAP_BYTES);
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// Sustained dead run — jump to the MIDDLE of the
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// remaining span (never overshoot the range). Halving
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// adapts to any size: a big dead run is crossed in
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// ~log2 jumps, and a small range lands mid-range
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// instead of being skipped past entirely (the 8 MiB
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// fixed jump used to leap clean over a <8 MiB range and
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// miss readable data in its middle). The skipped span
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// stays bad for Bisect to reclaim.
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let remaining = rl - off;
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let step = ((remaining / 2) / SECTOR).max(1) * SECTOR;
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off += step;
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consec_fail = 0;
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} else {
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off += span;
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@@ -465,31 +467,102 @@ impl SectionHandler for Jump {
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}
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}
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/// Run the handler chain over one section's still-bad set. This is the
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/// never-hang guarantee: each handler is bounded by the deadline
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/// `section_deadline_for(bad)` returns, and the loop always drains to
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/// `Complete`/`Remaining` (whatever is still bad is the caller's residue to
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/// record as loss). `Halted` / `TransportFault` short-circuit so the caller can
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/// abort or un-wedge.
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/// Per-rip handler scorecard. Grades each handler by the recovery RATE it has
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/// achieved so far (bytes recovered per second of wall time) so the coordinator
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/// runs the best-performing handler FIRST on later sections and lets a proven
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/// dud fall to the back. Ephemeral — reset each rip, no persistence. A handler
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/// not yet tried ranks top (`u64::MAX`) so every handler is calibrated once
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/// before the ranking narrows to the winners ("try each quick, then prioritise").
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#[derive(Default)]
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pub(super) struct HandlerScoreboard {
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stats: std::collections::HashMap<&'static str, ScoreStat>,
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}
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#[derive(Default, Clone, Copy)]
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struct ScoreStat {
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recovered: u64,
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nanos: u128,
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attempts: u64,
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}
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impl HandlerScoreboard {
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fn rate(s: &ScoreStat) -> u64 {
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if s.nanos == 0 {
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0
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} else {
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((s.recovered as u128 * 1_000_000_000) / s.nanos).min(u64::MAX as u128) as u64
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}
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}
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/// Record one attempt: bytes recovered over `elapsed`.
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fn record(&mut self, name: &'static str, recovered: u64, elapsed: std::time::Duration) {
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let e = self.stats.entry(name).or_default();
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e.recovered = e.recovered.saturating_add(recovered);
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e.nanos = e.nanos.saturating_add(elapsed.as_nanos());
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e.attempts += 1;
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}
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/// Ranking key (higher runs earlier). Untried → top, so it gets calibrated.
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fn rank(&self, name: &str) -> u64 {
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match self.stats.get(name) {
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None => u64::MAX,
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Some(s) if s.nanos == 0 => u64::MAX,
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Some(s) => Self::rate(s),
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}
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}
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/// Emit the scorecard to the log so the operator can see, per rip, which
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/// handler is pulling the weight and which is a dud on this drive/disc.
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pub(super) fn log(&self) {
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let mut rows: Vec<_> = self.stats.iter().collect();
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rows.sort_by_key(|(_, s)| std::cmp::Reverse(Self::rate(s)));
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for (name, s) in rows {
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let mbps = s.recovered as f64 / (s.nanos as f64 / 1e9).max(1e-9) / 1_048_576.0;
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tracing::info!(
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target: "freemkv::disc",
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phase = "scorecard",
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handler = *name,
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recovered_mb = s.recovered as f64 / 1_048_576.0,
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attempts = s.attempts,
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mb_per_s = mbps,
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"handler scorecard (this rip)"
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);
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}
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}
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}
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/// Run the handler chain over one section's still-bad set, ordered best-first by
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/// the rip scorecard. Never-hang guarantee: each handler is deadline-bounded and
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/// the loop always drains to `Complete`/`Remaining`. `Halted` / `TransportFault`
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/// short-circuit so the caller can abort or un-wedge. Each attempt is scored so
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/// later sections run the winners first.
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pub(super) fn run_handlers(
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ctx: &mut HandlerCtx,
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handlers: &mut [Box<dyn SectionHandler>],
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bad: &mut SubRanges,
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scoreboard: &mut HandlerScoreboard,
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section_deadline_for: impl Fn(&SubRanges) -> Instant,
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) -> HandlerOutcome {
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// Best-first by recovery rate so far; untried handlers rank top (calibrate).
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handlers.sort_by_key(|h| std::cmp::Reverse(scoreboard.rank(h.name())));
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for handler in handlers.iter_mut() {
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if bad.is_empty() {
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return HandlerOutcome::Complete;
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}
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let before = bad.total_len();
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let deadline = section_deadline_for(bad);
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let started = (ctx.now)();
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let outcome = handler.recover(ctx, bad, deadline);
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let elapsed = (ctx.now)().duration_since(started);
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let after = bad.total_len();
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scoreboard.record(handler.name(), before.saturating_sub(after), elapsed);
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tracing::info!(
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target: "freemkv::disc",
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phase = "section_recover.handler",
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handler = handler.name(),
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bad_bytes_before = before,
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bad_bytes_after = bad.total_len(),
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bad_bytes_after = after,
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recovered = before.saturating_sub(after),
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outcome = ?outcome,
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"handler finished; remaining bad bytes carry to the next handler"
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);
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@@ -799,7 +872,8 @@ mod tests {
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Box::new(Bisect),
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];
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let deadline_base = (ctx.now)();
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let out = run_handlers(&mut ctx, &mut handlers, &mut bad, |_| {
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let mut scoreboard = HandlerScoreboard::default();
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let out = run_handlers(&mut ctx, &mut handlers, &mut bad, &mut scoreboard, |_| {
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deadline_base + Duration::from_secs(30)
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});
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assert_eq!(out, HandlerOutcome::Remaining);
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@@ -831,7 +905,8 @@ mod tests {
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fast: true,
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})];
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let base = (ctx.now)();
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let out = run_handlers(&mut ctx, &mut handlers, &mut bad, |_| {
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let mut scoreboard = HandlerScoreboard::default();
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let out = run_handlers(&mut ctx, &mut handlers, &mut bad, &mut scoreboard, |_| {
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base + Duration::from_secs(30)
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});
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assert_eq!(out, HandlerOutcome::Complete);
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