v0.16.2: sticky escalation in patch, title-aware damage display, PASS1/PASSN constant naming
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+12
-9
@@ -39,19 +39,22 @@ pub enum PassKind {
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#[derive(Debug, Clone, Copy)]
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pub struct PassProgress {
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pub kind: PassKind,
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/// Bytes processed in this pass so far. Monotonically non-decreasing.
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pub work_done: u64,
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/// Total bytes this pass will process. Constant for the duration of
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/// the pass.
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pub work_total: u64,
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/// Cumulative bytes confirmed clean (`Finished` mapfile state) across
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/// every pass run on this rip. Doesn't change across pass boundaries.
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pub bytes_good_total: u64,
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/// Cumulative bytes marked bad (`NonTrimmed` + `NonScraped` +
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/// `Unreadable`) across every pass run on this rip.
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pub bytes_bad_total: u64,
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/// Total disc capacity in bytes. Constant.
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pub bytes_unreadable_total: u64,
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pub bytes_pending_total: u64,
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pub bytes_total_disc: u64,
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pub disc_duration_secs: Option<f64>,
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/// How many bytes of the worst-case damage (unreadable + pending) fall
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/// within the main title's extents. Zero means none of the damage
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/// affects the main movie — it's all in extras/menus.
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pub bytes_bad_in_main_title: u64,
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/// Main title duration in seconds. Same as disc_duration_secs when the
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/// disc has one dominant title, but separate so consumers can show both.
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pub main_title_duration_secs: Option<f64>,
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/// Main title size in bytes (sum of extent sizes).
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pub main_title_size_bytes: Option<u64>,
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}
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/// A consumer of pipeline progress events. Library code calls
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